Overview

Phones are always within reach, and scrolling has quietly become the default way to fill moments of boredom or downtime—often replacing hobbies and offline routines that once brought joy.

A 2024 study in Computers in Human Behavior Reports (800 adults) links frequent doomscrolling to higher levels of existential anxiety, with other studies connecting it to lower life satisfaction and reduced engagement at work.

Tomo explores a new approach—gently redirecting these high-risk scrolling moments toward meaningful real-world activities and personal goals, helping users make more mindful choices without restrictive controls.

Research

By drawing insights through constant user research process via surveys and interviews I established top user needs to address 

Process

I blended user challenges with competitive gaps to shape my concept

Current products in the market that aim to solve similar problems provided avenues to explore

Help users regain joy of being offline

Improve sense of self through accomplishments

Support focus during peak productivity moments

Help improve cognitive ability and attention span

Introduce supportive not restrictive forms of accountability

Physical products

Drawbacks

Expensive, restrictive tools can create initial resistance. Lasting behavior change is likely through gradual, repeatable actions

Constraints

Although a self-initiated project, I worked within a four-week ideation timeline and limited resources, which led me to explore a digital solution over physical tools

Digital products

Brick - A $47 physical app blocker that requires tapping your phone on a cube to lock or unlock apps.

Unplug tag - A $80 physical app blocker with similar functionality, requiring a subscription.

Design

Friction points were identified early. Onboarding is quick with just 7 steps to personalize the user's experience. I ensured key features are accessible within 2–3 steps

The home screen heirarchy was designed with intention to keep users motivated and help them quickly access their goals and activities

Create and access goals with ease!

Track all your progress in one spot

Encouraging streaks

Daily check in to track rest

Reduced search fatigue

Core feature accessibility

Get notified as you approach your screen limits and choose a more mindful break

I made multiple iterations in initial stages to build a smooth user journey

Nav bar had to be simple for user navigate to core features. I did multiple tests to land the version preferred by most users

I brainstormed features aligned with the product direction, landed my trade offs to prevent scope creep, and prioritized high-impact, low-effort ideas for an MVP built to scale.

One Sec

Custom blocking but lengthy setup

Focus Traveller

Easy setup but limited flexibility

Attentive

Educational but content heavy

Lotus

Goal support but cluttered interface

Narrow focus to offer concrete value

Reduce friction with simple steps

Encourage decision autonomy

Avoid guilt and overwhelm

Visual appeal for enagagement

Tomo - Turning passive screen time into intentional action

Designed a system that helps users redirect attention toward goals, hobbies, and offline activities.

YEAR

Aug-Nov 2025

Tomo - Turning passive screen time into intentional action

Tomo - Turning passive screen time into intentional action

Designed a system that helps users redirect attention toward goals, hobbies, and offline activities.

Designed a system that helps users redirect attention toward goals, hobbies, and offline activities.

YEAR
Role

Aug-Nov 2025

0 → 1 Product Designer

YEAR

Aug-Nov 2025

Overview

Overview

Phones are always within reach, and scrolling has quietly become the default way to fill moments of boredom or downtime—often replacing hobbies and offline routines that once brought joy.

A 2024 study in Computers in Human Behavior Reports (800 adults) links frequent doomscrolling to higher levels of existential anxiety, with other studies connecting it to lower life satisfaction and reduced engagement at work.

Tomo explores a new approach—gently redirecting these high-risk scrolling moments toward meaningful real-world activities and personal goals, helping users make more mindful choices without restrictive controls.

Phones are always within reach, and scrolling has quietly become the default way to fill moments of boredom or downtime—often replacing hobbies and offline routines that once brought joy.

A 2024 study in Computers in Human Behavior Reports (800 adults) links frequent doomscrolling to higher levels of existential anxiety, with other studies connecting it to lower life satisfaction and reduced engagement at work.

Tomo explores a new approach—gently redirecting these high-risk scrolling moments toward meaningful real-world activities and personal goals, helping users make more mindful choices without restrictive controls.

Research

Research

By drawing insights through constant user research process via surveys and interviews I established top user needs to address 

By drawing insights through constant user research process via surveys and interviews I established top user needs to address 

Help users regain joy of being offline

Help users regain joy of being offline

Improve sense of self through accomplishments

Improve sense of self through accomplishments

Support focus during peak productivity moments

Support focus during peak productivity moments

Help improve cognitive ability and attention span

Introduce supportive not restrictive forms of accountability

Help improve cognitive ability and attention span

Introduce supportive not restrictive forms of accountability

Current products in the market that aim to solve similar problems provided avenues to explore

Current products in the market that aim to solve similar problems provided avenues to explore

Physical products

Physical products

Brick - A $47 physical app blocker that requires tapping your phone on a cube to lock or unlock apps.

Brick - A $47 physical app blocker that requires tapping your phone on a cube to lock or unlock apps.

Unplug tag - A $80 physical app blocker with similar functionality, requiring a subscription.

Unplug tag - A $80 physical app blocker with similar functionality, requiring a subscription.

Drawbacks

Expensive, restrictive tools can create initial resistance. Lasting behavior change is likely through gradual, repeatable actions

Drawbacks

Expensive, restrictive tools can create initial resistance. Lasting behavior change is likely through gradual, repeatable actions

Constraints

Although a self-initiated project, I worked within a four-week ideation timeline and limited resources, which led me to explore a digital solution over physical tools

Constraints

Although a self-initiated project, I worked within a four-week ideation timeline and limited resources, which led me to explore a digital solution over physical tools

Digital products

Digital products

One Sec

One Sec

Custom blocking but lengthy setup

Custom blocking but lengthy setup

Focus Traveller

Focus Traveller

Easy setup but limited flexibility

Easy setup but limited flexibility

Attentive

Attentive

Educational but content heavy

Educational but content heavy

Lotus

Lotus

Goal support but cluttered interface

Goal support but cluttered interface

Process

Process

I blended user challenges with competitive gaps to shape my concept

I blended user challenges with competitive gaps to shape my concept

Narrow focus to offer concrete value

Narrow focus to offer concrete value

Reduce friction with simple steps

Reduce friction with simple steps

Encourage decision autonomy

Encourage decision autonomy

Avoid guilt and overwhelm

Avoid guilt and overwhelm

Visual appeal for enagagement

Visual appeal for enagagement

I brainstormed features aligned with the product direction, landed my trade offs to prevent scope creep, and prioritized high-impact, low-effort ideas for an MVP built to scale.

I brainstormed features aligned with the product direction, landed my trade offs to prevent scope creep, and prioritized high-impact, low-effort ideas for an MVP built to scale.

I made multiple iterations in initial stages to build a smooth user journey

I made multiple iterations in initial stages to build a smooth user journey

Nav bar had to be simple for user navigate to core features. I did multiple tests to land the version preferred by most users

Nav bar had to be simple for user navigate to core features. I did multiple tests to land the version preferred by most users

Design

Design

Friction points were identified early. Onboarding is quick with just 7 steps to personalize the user's experience. I ensured key features are accessible within 2–3 steps

Friction points were identified early. Onboarding is quick with just 7 steps to personalize the user's experience. I ensured key features are accessible within 2–3 steps

The home screen heirarchy was designed with intention to keep users motivated and help them quickly access their goals and activities

The home screen heirarchy was designed with intention to keep users motivated and help them quickly access their goals and activities

Encouraging streaks

Daily check in to track rest

Reduced search fatigue

Core feature accessibility

Reduced search fatigue

Daily check in to track rest

Encouraging streaks

Core feature accessibility

Create and access goals with ease!

Create and access goals with ease!

Track all your progress in one spot

Track all your progress in one spot

Get notified as you approach your screen limits and choose a more mindful break

Get notified as you approach your screen limits and choose a more mindful break

Expected impact

Expected impact

For a MVP I would measured Tomo’s success with these metrics -

  • User: % of sessions converted from scrolling to an intentional activity

  • Business: 4-week retention rate

For a MVP I would measured Tomo’s success with these metrics -

  • User: % of sessions converted from scrolling to an intentional activity

  • Business: 4-week retention rate

I tested the final prototype with my users and here's the feedback

I tested the final prototype with my users and here's the feedback

User 1, Female, 22

User 2, Female, 32

User 3, Male, 27

User 1, Female, 22

User 2, Female, 32

User 3, Male, 27

Learnings

Learnings

Designing Tomo from 0→1 wasn’t linear and it pushed me to grow as a designer.

Some learnings include -

  • Being the sole designer for Tomo really pushed me to think from all stakeholder perspectives and reduce design bias.

  • I focused on spending time in defining a clear problem and scope early, which helped speed up the final design process.

  • The real problem often hides beneath insights—research transformed Tomo from a low-touch idea into a stronger solution.

  • A strong design system reduces effort by ~70%, so my focus is on building scalable, high-quality design systems moving on.

Designing Tomo from 0→1 wasn’t linear and it pushed me to grow as a designer.

Some learnings include -

  • Being the sole designer for Tomo really pushed me to think from all stakeholder perspectives and reduce design bias.

  • I focused on spending time in defining a clear problem and scope early, which helped speed up the final design process.

  • The real problem often hides beneath insights—research transformed Tomo from a low-touch idea into a stronger solution.

  • A strong design system reduces effort by ~70%, so my focus is on building scalable, high-quality design systems moving on.

Thank you!