Tomo
Tomo helps redirect time toward meaningful, real world activities and goals with autonomy.
It supports users in making mindful decisions during high-risk moments such boredom, breaks or before bed, when users are most likely to doom scroll on their devices and encourages them to reconnect with offline activities that make them feel present, capable, and fulfilled.
Helping people reconnect with true joy
This self-initiated project was created to explore a product concept focused on intentional behavior change by reduction in device screen time. It served as an opportunity to practice product strategy, UX design, and end-to-end product thinking outside of a client or company setting






ROLE
End to end product designer
YEAR
2025-26
The Problem
The Problem
After the COVID-19 pandemic, being constantly online became the default - something my friends and I as young adults experienced firsthand.
We often found ourselves scrolling longer than we intended to, not because we wanted to, but because we didn’t know what else to do in that moment.
Over time, many of the hobbies and offline routines we once enjoyed faded away.
Most existing solutions focus on blocking apps or enforcing limits. In practice, these felt restrictive and easy to bypass, often leaving us feeling guilty rather than supported.
This led me to reframe the problem - not as how to stop scrolling, but what scrolling could be replaced with?
After the COVID-19 pandemic, being constantly online became the default - something my friends and I as young adults experienced firsthand.
We often found ourselves scrolling longer than we intended to, not because we wanted to, but because we didn’t know what else to do in that moment.
Over time, many of the hobbies and offline routines we once enjoyed faded away.
Most existing solutions focus on blocking apps or enforcing limits. In practice, these felt restrictive and easy to bypass, often leaving us feeling guilty rather than supported.
This led me to reframe the problem - not as how to stop scrolling, but what scrolling could be replaced with instead?
The Solution
The Solution
I brainstormed features that aligned with Tomo’s direction and organized them using affinity mapping
Blending opportunities and empathy
Solve 1–2 problems deeply
I wanted the product to offer a clear long term value to the user
Reduce friction
Reduce user frustration through simple and quick steps
Avoid guilt and overwhelm
Use emotional design to encourage better choices
Encourage autonomy
Let user have control in decision making
Visual appeal
To curate interest and engagement
Conceptualizing
Asking my HMW questions now
How might we redirect users toward meaningful offline activities?
How might we create self-reliant accountability to sustain long term habits through encouragement rather than restriction?


I brainstormed features aligned with Tomo’s direction and organized them using affinity mapping
These high-impact, low-effort features informed the initial MVP direction and were chosen with long-term scalability in mind.
These high-impact, low-effort features informed the initial MVP direction and were chosen with long-term scalability in mind.
Landing my tradeoffs
Tomo does
Understand user behaviour to suggest relevant activities.
Gently encourage mindful screen use.
Promote repetition to support habit formation.
Encourage self-accountability over external pressure.
Tomo does not
Function as a meditation or anxiety-relief app.
Rely on hard social media blocking that can be easily bypassed.
Overwhelm users or induce guilt.
Make users dependent on community accountability.
Low impact
accountability buddy?
can make it limited to 3 friends to avoid overwhelm
daily encouragement
from the app - like a quote or something
streaks/rewards
for consistency
tracking goals
screen limit mindfulness but no blocking
- gentle suggestion that they are done for today and can come back tomorrow ?
Low effort
user patterns
understand when user is busy/free/energy levels based on their input so custom activities can be suggested
personalized activity suggestions + shuffling
activities to break monotony
stats encouraging good sleep
- for better cognitive function, encouraging brain to rest
adding
mindfulness
minutes during the day
anxiety/stress detection
and regulation tips?
syncing goals or tasks to calendar
linking user’s primary calendar to the app to get notifications
High impact
High effort
Tomo supports users in making mindful decisions during high-risk moments such boredom, breaks or before bed, when users are most likely to doom scroll on their devices and encourages them to reconnect with offline activities that make them feel present, capable, and fulfilled.
Tomo supports users in making mindful decisions during high-risk moments such boredom, breaks or before bed, when users are most likely to doom scroll on their devices and encourages them to reconnect with offline activities that make them feel present, capable, and fulfilled.
Mapping my user’s journey
I identified early-stage friction points to guide more intentional design decisions.
key screen, friction prone

Profile
friction prone
Surveyed - 25 users
Interviewed - 4
Target audience - early 20s to early 30s
Surveyed - 25 users
Interviewed - 4
Target audience - early 20s to early 30s
Findings
Findings


A key insight
This solidified my purpose of bringing a solution that would shift the problem from “lack of self-control” to “lack of support to choose better options in the moment”
Energy Misuse
Many users default to passive scrolling during peak productive moments, trading meaningful action for short-term dopamine at the cost of wellbeing, accomplishment, and energy.
Ideation
Exploring my way through
How did that feel?
Submit
Skip
4.5
4.5
At this stage my questions felt too vague. I wanted to solve clear, concrete problems.
Accountability?
Identity?
Behaviour change?
Behaviour change?
Motivation?
Motivation?




This app blocker called The Brick forces you to touch your phone to a plastic cube to lock and unlock distracting apps.
Priced at $47.
This app blocker called The Brick forces you to touch your phone to a plastic cube to lock and unlock distracting apps.
Priced at $47.

Quick stretch
4.5
Find your balance
The Unpluq Tag offers similar features.
Requires a subscription.
Priced at $80.
The Unpluq Tag offers similar features.
Requires a subscription.
Priced at $80.
My findings -
Drawbacks
User hesitation to opt for expensive tools.
This kind of shock leads to frustration rather than lasting change.
Behavior change is more sustainable when it happens gradually, through small, repeatable actions.
Constraints
Although this was a self-initiated project,
I worked within a four-week timeline for ideation and
limited resources, which shaped my decision to explore a digital, app-based solution rather than physical tools.
Current competitors
Current competitors


One Sec
Limitation
Limited flexibility
Limitation
Redundant, text heavy content
Limitation
Overwhelming dashboard
Limitation
Heavy blocking, lengthy setup
Strength
Easy setup, cozy UI
Strength
Strong concept to reduce doomscrolling
Strength
Comprehensive support for goals
Strength
Personalized blocker suggestions


Focus Traveller


Attentive


Lotus
This solidified my purpose of bringing a solution that would shift the problem from “lack of self-control” to “lack of support to choose better options in the moment”
Ideation
Exploring my way through
I explored multiple “How might we” questions around
I explored multiple “How might we” questions around
Strategic Narrowing
Strategic Narrowing
I explored alternatives like physical blocking tools -
I explored alternatives like physical blocking tools -
Landing my tradeoffs
Tomo does
Understand user behaviour to suggest relevant activities.
Gently encourage mindful screen use.
Promote repetition to support habit formation.
Encourage self-accountability over external pressure.
Tomo does not
Function as a meditation or anxiety-relief app.
Rely on hard social media blocking that can be easily bypassed.
Overwhelm users or induce guilt.
Make users dependent on community accountability.
as humans we thrive on movement, repetition, learning and small wins
balance between goals and leisure activities
removing clutter, only adding what truly helps
progress tracking is essential for habit formation
asking the “why” behind every feature idea
no forced productivity
Testing what works for the user
Testing my designs
Nav Bar
Final Design
Phase 1
Users didn’t find these intuitive.
Mixed opinions on adding supportive text with icons or not
Phase 2
Users liked the gradient circle on top of the selected tab
Suggested the pale yellow fill created a visual friction
Phase 3
I used the glass effect to match user’s familiarity with their native device.
More seamless experience. Users preferred this version
Expected impact
If Tomo’s success were to be measured these are the metrics I would consider -
Reduction in passive screen time
Habit formation consistency
Self-reported wellbeing improvement
Goal completion rate
Return-to-activity rate after nudges
My learnings
Tomo was my first product design case study and a learning curve that was not linear. Through 3 months of designing Tomo from scratch I learned a lot about myself as a designer.
Some included -
Taking all decisions as the sole designer on this project really expanded my mind into thinking from the perspective of all stakeholders and removing bias from my design.
The real problem can be hidden underneath all those insights. Initially I envisioned Tomo to be a low touch app but data and market research helped shape my idea into a much better ideation.
A good design system ensures 70% less hard work therefore my focus moving on will be to create high quality scalable design systems.
Future of Tomo
To make Tomo a more holistic app I would consider exploring advanced gamification and personalization.
Deeper analytics to help users better understand what works for them.
Desktop companion app to support users during work or study sessions, enabling nudges and goal tracking across devices without increasing phone dependency.
Know when to pause
Get notified as you approach your screen limits and choose a more mindful break.
Personalization
Personalize your goals, choose activities, and track your progress.
Friction free onboarding
Tomo enables a quick, effortless setup while clearly communicating the app’s purpose.
Nav Bar
Phase 1
Users didn’t find these intuitive.
Mixed opinions on adding supportive text with icons or not.
Phase 2
Users liked the gradient circle on top of the selected tab
suggested the pale yellow fill created a visual friction.
Phase 3
I used the glass effect to match user’s familiarity with their native device.
More seamless experience with supportive text. Users preferred this version.


Understanding the Problem
Understanding the Problem
Surveyed - 25 users
Interviewed - 4
Target audience - early 20s to early 30s

The Unpluq Tag offers similar features.
Requires a subscription.
Priced at $80.
Conceptualizing



A key insight
Energy Misuse
Many users default to passive scrolling during peak productive moments, trading meaningful action for short-term dopamine at the cost of wellbeing, accomplishment, and energy.
Know when to pause
Get notified as you approach your screen limits and choose a more mindful break.


This app blocker called The Brick forces you to touch your phone to a plastic cube to lock and unlock distracting apps.
Priced at $47.

Tomo
Helping people reconnect with true joy
This self-initiated project was created to explore a product concept focused on intentional behavior change by reduction in device screen time. It served as an opportunity to practice product strategy, UX design, and end-to-end product thinking outside of a client or company setting.



Expected impact
If Tomo’s success were to be measured these are the metrics I would consider -
Reduction in passive screen time
Habit formation consistency
Self-reported wellbeing improvement
Goal completion rate
Return-to-activity rate after nudges
My learnings
Tomo was my first product design case study and a learning curve that was not linear. Through 3 months of designing Tomo from scratch I learned a lot about myself as a designer.
Some included -
Taking all decisions as the sole designer on this project really expanded my mind into thinking from the perspective of all stakeholders and removing bias from my design.
The real problem can be hidden underneath all those insights. Initially I envisioned Tomo to be a low touch app but data and market research helped shape my idea into a much better ideation.
A good design system ensures 70% less hard work therefore my focus moving on will be to create high quality scalable design systems.
Future of Tomo
To make Tomo a more holistic app I would consider exploring advanced gamification and personalization.
Deeper analytics to help users better understand what works for them.
Desktop companion app to support users during work or study sessions, enabling nudges and goal tracking across devices without increasing phone dependency.



Opaque drop down
Users indifferent to opaque dropdown notifications
suggested glass effect to match native device.
Opaque lock screen
Opaque lock screen notifications preferred for ongoing activities/goals for better accessibility.
Glass effect drop down
Created as per user preference and familiarity.
Social Contradiction
Social Contradiction
Users often fear missing out online, yet feel more grounded and fulfilled when engaging offline.
Public environments = natural regulators
Users often fear missing out online, yet feel more grounded and fulfilled when engaging offline.
Public environments = natural regulators
Loss of Identity
Constant online comparison erodes self-worth, leaving users disconnected from their own goals and timelines.
Self-Control Failure
Self-Control Failure
Users understand healthy screen habits but struggle to sustain them alone, indicating a need for supportive—not punitive—forms of accountability.
Users understand healthy screen habits but struggle to sustain them alone, indicating a need for supportive not punitive forms of accountability.
Loss of Identity
Constant online comparison erodes self-worth, leaving users disconnected from their own goals and timelines.
Cognitive Blind Spot
Cognitive Blind Spot
Users don’t report declines in creativity or problem-solving, but do report reduced attention and listening.
“Mental sharpness” is perceived selectively.
Users don’t report declines in creativity or problem-solving, but do report reduced attention and listening.
“Mental sharpness” is perceived selectively.
Accountability?
Motivation?
Identity?
At this stage my questions felt too vague. I wanted to solve clear, concrete problems.
Drawbacks
User hesitation to opt for expensive tools.
This kind of shock leads to frustration rather than lasting change.
Behavior change is more sustainable when it happens gradually, through small, repeatable actions.
Blending opportunities and empathy
Solve 1–2 problems deeply
I wanted the product to offer a clear long term value to the user.
Reduce friction
Reduce user frustration through simple and quick steps.
Avoid guilt and overwhelm
Use emotional design to encourage better choices.
Encourage autonomy
Let user have control in decision making.
Visual appeal
To curate interest and engagement.
My constraints
Although this was a self-initiated project,
I worked within a four-week timeline for ideation and
limited resources, which shaped my decision to explore a digital, app-based solution rather than physical tools.
Asking my HMW questions now
How might we redirect users toward meaningful offline activities?
How might we create self-reliant accountability to sustain long term habits through encouragement rather than restriction?
Friction free onboarding
Tomo enables a quick, effortless setup while clearly communicating the app’s purpose.
Personalization
Personalize your goals, choose activities, and track your progress.
Reduced search fatigue with access to primary function on home page.
Intentional hierarchy to promote regular use.
Simple navigation to avoid clutter.
Quick feedback and personalization
Gentle nudges when you want to make mindful choices.
Track rest, develop better and sustainable habits.
4 welcome screens to gauge early engagement.
Quick onboarding with 7 screens to avoid overwhelm.
Current competitors

One Sec

Focus Traveller

Attentive

Lotus
Strength
Personalized blocker suggestions
Limitation
Heavy blocking, lengthy setup
Strength
Easy setup, cozy UI
Limitation
Limited flexibility
Strength
Strong concept to reduce doomscrolling
Limitation
Redundant, text heavy content
Strength
Comprehensive support for goals
Limitation
Overwhelming dashboard
friction prone, limit steps to maximum 3

Loss of Identity
Constant online comparison erodes self-worth, leaving users disconnected from their own goals and timelines.
Self-Control Failure
Users understand healthy screen habits but struggle to sustain them alone, indicating a need for supportive not punitive forms of accountability.
Behaviour change?
ROLE
End to End Product Designer
TIMELINE
Aug 2025 - Oct 2025


